2019 | 2020 | 2021 | 2022 | 2023 | |
---|---|---|---|---|---|
Revenue | $4.2M | $11M | $33M | $28M | $52M |
Cost of Revenue | $8.3M | $3.4M | $23M | $18M | $39M |
Gross Profit | -$4.1M | $7.2M | $10M | $9.7M | $13M |
Gross Profit % | -97% | 68% | 31% | 34% | 26% |
R&D Expenses | $0 | $0 | $0 | $0 | $2.1M |
2019 | 2020 | 2021 | 2022 | 2023 | |
---|---|---|---|---|---|
Net Income | -$15M | -$32M | -$41M | -$18M | -$31M |
Dep. & Amort. | $2.4M | $3.9M | $3.5M | $2.7M | $3.6M |
Def. Tax | $145K | $9.8M | $5.4M | -$293K | -$55B |
Stock Comp. | $74K | $1.4M | $3.7M | $1.6M | $1.7M |
Chg. in WC | $1.2M | $5.8M | -$8.4M | $1.2M | $3.1M |
2019 | 2020 | 2021 | 2022 | 2023 | |
---|---|---|---|---|---|
Cash | $2.8M | $5.2M | $15M | $977K | $2.9M |
ST Investments | $0 | $0 | $0 | $0 | $0 |
Cash & ST Inv. | $2.8M | $5.2M | $15M | $977K | $2.9M |
Receivables | $1.2M | $3.8M | $8.6M | $8.3M | $16M |
Inventory | $8.3K | $389K | $3.5M | $475K | $47K |
GameSquare reported 2024 pro forma revenue of $102 million, a 7.6% year-over-year increase, driven primarily by growth in its agency segment; gross margin improved to 15.3% of sales, and adjusted EBITDA loss narrowed to $19.8 million from $46.1 million in 2023.
The company completed the acquisition and integration of FaZe Clan in March 2024, then divested FaZe Media in April 2025 for over $39 million, eliminating approximately $10 million in debt and significantly reducing operating expenses; FaZe Clan Esports remains wholly owned and was EBITDA positive in the second half of 2024.
For 2025, GameSquare guides to pro forma revenue of $100–$105 million (excluding $27 million from divested FaZe Media), implying at least 33% organic growth from continuing operations, with gross margin expected to rise to 20–25% and annual cash operating expenses to decrease by ~$15 million (over 40% reduction).
The company expects to achieve positive adjusted EBITDA and cash flow in the second half of 2025, with potential for earlier profitability if several pending seven-figure deals close in Q2; a robust pipeline and significant locked-in revenue provide confidence in meeting or exceeding guidance.
Key growth drivers for 2025 include managed services within SaaS and advertising, agency and media expansion (notably world-building campaigns), and monetization of FaZe Clan Esports through sponsorships, licensing, and events; the Experiences division is expected to grow revenue 5x year-over-year with over 30% gross margin.