2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Revenue | $924M | $1.9B | $2.2B | $2.8B | $3.6B |
Cost of Revenue | $240M | $497M | $548M | $649M | $2.6B |
Gross Profit | $684M | $1.4B | $1.7B | $2.2B | $963M |
Gross Profit % | 74% | 74% | 75% | 77% | 27% |
R&D Expenses | $201M | $533M | $873M | $1.3B | $1.4B |
2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Net Income | -$258M | -$503M | -$934M | -$1.2B | -$941M |
Dep. & Amort. | $44M | $76M | $130M | $208M | $226M |
Def. Tax | $0 | $0 | $0 | $0 | $0 |
Stock Comp. | $79M | $342M | $589M | $868M | $1B |
Chg. in WC | $656M | $700M | $513M | $507M | $0 |
2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Cash | $894M | $3B | $3B | $678M | $712M |
ST Investments | $0 | $0 | $0 | $1.5B | $1.7B |
Cash & ST Inv. | $894M | $3B | $3B | $2.2B | $2.4B |
Receivables | $247M | $307M | $379M | $506M | $615M |
Inventory | $275M | $406M | $465M | $0 | $0 |
RBLX reported strong Q4 results, surpassing all guidance metrics with revenue of $988M (up 32% YoY) and bookings of $1.362B (up 21% YoY). DAUs grew 19% YoY to 85.3M, with notable growth in Japan and India exceeding 50%.
Engagement hours reached 18.7B in Q4, up 21% YoY, with over 61% of DAUs aged 13 and older. The company shared $280M with developers in Q4 through DevEx, up 27% YoY, reflecting its commitment to creators.
RBLX aims to achieve 10% of the global gaming content market, up from its current 2.4% share. Key initiatives include advancements in AI, 3D streaming technology, and expanding monetization options like paid access games and dynamic pricing.
The company highlighted significant operating leverage in 2024, with free cash flow growing over 5x to $641M. It expects continued margin improvement in 2025 while investing in engineering, trust and safety, and developer support.
RBLX is optimistic about aging up its user base, with strong growth in users aged 13 and older. It also sees paid access games and advertising as accretive opportunities to expand its share of the $187B global gaming market.