2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Revenue | $4.6M | $9.5M | $39M | $81M | $95M |
Cost of Revenue | $2.7M | $7.2M | $44M | $146M | $138M |
Gross Profit | $1.8M | $2.3M | -$4.4M | -$65M | -$43M |
Gross Profit % | 40% | 24% | -11% | -81% | -45% |
R&D Expenses | $584K | $1.6M | $6.3M | $16M | $19M |
2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Net Income | -$1.3M | -$13M | -$11M | -$116M | -$338M |
Dep. & Amort. | $45K | $250K | $2.1M | $5.6M | $14M |
Def. Tax | -$7.5K | -$128K | $0 | $0 | $0 |
Stock Comp. | $1.1M | $1.4M | $1.9M | $16M | $22M |
Chg. in WC | $163K | $3.5M | -$3.4M | $5.8M | -$3.7M |
2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Cash | $1.4M | $47M | $337M | $218M | $114M |
ST Investments | $0 | $0 | $1.1M | $1.1M | $0 |
Cash & ST Inv. | $1.4M | $47M | $338M | $219M | $114M |
Receivables | $1.1M | $1.3M | $4.7M | $5.4M | $9.8M |
Inventory | $0 | -$92K | $1 | $0 | $0 |
Rumble reported strong Q4 2024 results, with revenue reaching $30.2M (up from $20.4M in Q4 2023) and full-year 2024 revenue of $95.5M (an 18% increase YoY); MAUs grew to 68M, with US/Canada MAUs up 21% QoQ.
The company closed a $775M strategic investment from Tether, providing $250M in gross proceeds to Rumble and positioning the company for accelerated international expansion, especially leveraging Tether’s global user base and portfolio companies.
Rumble achieved a significant improvement in adjusted EBITDA, reporting a Q4 2024 loss of $13.4M (a 55% improvement YoY), and expects to move materially toward adjusted EBITDA breakeven in 2025.
The company is launching the Rumble Wallet in partnership with Tether, enabling crypto payments (USDT, Tether Gold, Bitcoin) for creators and users, and is pursuing international growth with new cloud and video partnerships (e.g., El Salvador).
Management expressed high confidence for 2025, expecting at least 25% revenue growth in Q1 2025 YoY, citing improved monetization, strong brand advertising tailwinds, and a robust creator/content pipeline, including new initiatives in gaming and open creator programs.