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Kurt Vonnegut's Lost Board Game
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Kurt Vonnegut's long-lost board game "General Headquarters" (GHQ), designed in 1956 during a period of financial struggle, has finally been brought to life and made available for purchase. As reported by Open Culture, this two-player battle game, played on a standard checkerboard, features military units maneuvering to capture the opponent's headquarters, offering a unique glimpse into the renowned author's lesser-known creative pursuits.

Creation and Purpose

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In 1956, amidst financial struggles following the release of his first novel "Player Piano," Vonnegut designed GHQ as a potential income stream to support his growing family
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The game was conceived during a period when Vonnegut explored various endeavors, including public relations and a brief stint at Sports Illustrated
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Despite his efforts, including pitch letters to board game companies suggesting GHQ could "become the third popular checkerboard game" alongside chess and checkers, the game remained unsold and was subsequently filed away
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This early creation offers a unique insight into Vonnegut's diverse creative pursuits before his breakthrough as a novelist.
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Gameplay Mechanics

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Played on a standard 8x8 checkerboard, GHQ is a fast-paced strategic battle game lasting 20-40 minutes. Players command various military units including infantry, armored vehicles, artillery, and an airborne regiment, maneuvering them to capture the opponent's headquarters
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The game's setup takes approximately 5 minutes and is designed for two players aged 14 and up
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While specific movement rules for each unit type are not detailed, the gameplay is described as utilizing real-world combined arms tactics, allowing players to call on reinforcements to turn the tide of battle
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Rediscovery by Engelstein

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Tabletop game designer Geoff Engelstein spearheaded the revival of GHQ after discovering mentions of the game and inquiring about its status with Vonnegut's estate. Upon securing permission, Engelstein accessed 40 pages of Vonnegut's original notes and instructions from Indiana University's Lilly Library
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These materials included multiple rule revisions and pitch letters, providing crucial insights into Vonnegut's creative process. Engelstein's efforts in sorting through six versions of the rules and making necessary tweaks for playability were instrumental in bringing this long-lost game to life, nearly seven decades after its conception
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Current Release Details

The first edition of GHQ, now available exclusively at Barnes & Noble stores and the Kurt Vonnegut Museum and Library, retails for $35
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This deluxe version features wooden pieces and includes a 24-page commentary booklet showcasing Vonnegut's original design notes, offering fans and game enthusiasts unique insights into his creative process
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The game's launch was celebrated with a party at the Kurt Vonnegut Museum and Library just before Gen Con 2024, North America's largest tabletop gaming convention
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Related
How did Vonnegut's experience in World War II influence the design of GHQ
What inspired Geoff Engelstein to revive GHQ
How does GHQ reflect Vonnegut's literary themes
What makes GHQ a must-have for collectors of Vonnegutiana
How did the pitch letters to game companies influence the game's design
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