bloomberg.com
 
The Invention of Tetris
User avatar
Curated by
cdteliot
4 min read
3,754
30
Tetris, the iconic puzzle game that has captivated players worldwide for decades, was created in 1985 by Alexey Pajitnov, a Soviet software engineer working at the Dorodnitsyn Computing Centre in Moscow. Inspired by a childhood game involving pentominoes, Pajitnov's simple yet addictive creation would go on to become one of the most popular and widely ported video games in history, sparking a complex tale of international licensing and Cold War-era negotiations.

 

Alexey Pajitnov and the Creation of Tetris

biography.com
biography.com
Alexey Pajitnov, a Russian computer scientist, created Tetris in 1984 while working at the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences in Moscow
1
2
.
Inspired by his favorite childhood puzzle game featuring pentominoes, Pajitnov adapted the concept to use shapes made of four squares, which he called "tetrominoes"
1
3
.
The game's name combines the Greek numerical prefix "tetra" (four) with "tennis," Pajitnov's favorite sport
2
.
Initially programmed using only spaces and brackets due to the Electronika 60 computer's limitations, Tetris quickly spread among Pajitnov's colleagues, who became addicted to the game, leading to its ban in some Moscow institutes to restore employee productivity
1
.
linkedin.com favicon
livescience.com favicon
biography.com favicon
5 sources

 

The Rapid Development After Pajitnov’s Initial Prototype

twitter.com
twitter.com
The development of Tetris progressed rapidly after Pajitnov's initial prototype on the Electronika 60. While the original version quickly gained popularity among Pajitnov's colleagues, it was limited by the hardware's capabilities. To expand the game's reach, Pajitnov collaborated with fellow researchers Dmitry Pavlovsky and Vadim Gerasimov to port Tetris to the IBM PC. Gerasimov, remarkably only 16 years old at the time, played a crucial role in adapting the game over several weeks
2
.
This PC version, written in Turbo Pascal, incorporated color graphics and a scoreboard, significantly enhancing the game's appeal
2
.
Pavlovsky further contributed by implementing a high score table, adding a competitive element to the gameplay
5
.
The IBM PC port marked a significant milestone in Tetris' development, making it more accessible and setting the stage for its global popularity.
tetris.wiki favicon
en.wikipedia.org favicon
tetris.com favicon
5 sources

Western Expansion and Licensing

livescience.com
livescience.com
Tetris' journey to the West began when it spread from the Soviet Union to Hungary, where it caught the attention of Robert Stein, a British software entrepreneur, at a computer expo. Recognizing the game's potential, Stein sought to acquire distribution rights for Western markets. However, the licensing process was complex due to Soviet regulations. Stein initially believed he had secured full rights to distribute Tetris through a Telex agreement with Pajitnov, but this was not legally binding in the Soviet Union
4
.
The Soviet state trading firm Elektronorgtechnica (ELORG) actually owned the rights to Tetris, complicating negotiations
4
.
This led to a convoluted situation where multiple companies believed they held various distribution rights, setting the stage for future legal battles over the game's licensing
3
4
.
eurasianet.org favicon
biography.com favicon
vice.com favicon
5 sources

 

How Tetris Became A Worldwide Phenomenon

community.openai.com
community.openai.com
Tetris achieved global success through a complex web of licensing agreements and strategic partnerships. Mirrorsoft in the UK and Spectrum HoloByte in the US were the first to publish commercial versions of Tetris in the West in 1987 and 1988, releasing ports for popular home computers like the ZX Spectrum, Amstrad CPC, and Commodore 64
2
.
These early versions emphasized the game's Soviet origins in their packaging and marketing
2
.
The game's popularity exploded when Nintendo secured the handheld and console rights through Henk Rogers, leading to Tetris becoming a launch title for the Game Boy in 1989
2
4
.
This move proved instrumental in Tetris' worldwide success, with the Game Boy version alone selling over 35 million copies
3
.
By 2014, the Tetris franchise had amassed over 425 million paid downloads on mobile platforms, cementing its status as one of the most successful video game franchises in history
3
.
museumofplay.org favicon
denofgeek.com favicon
tetris.wiki favicon
5 sources

Pajitnov's Delayed Royalties

en.wikipedia.org
en.wikipedia.org
Alexey Pajitnov, despite creating one of the most successful video games in history, did not initially reap financial rewards from Tetris due to Soviet regulations. As a Soviet citizen, Pajitnov was not allowed to profit from his intellectual property, with all rights belonging to the state
2
.
This situation changed in 1996 when Pajitnov and Henk Rogers, a Dutch-American video game entrepreneur, founded The Tetris Company
1
.
This move allowed Pajitnov to finally secure the rights to Tetris and begin earning royalties from his creation
2
.
The Tetris Company now manages worldwide licensing for the Tetris brand, ensuring that Pajitnov and Rogers benefit from the game's continued success
3
.
Since then, Tetris has sold hundreds of millions of copies across over 50 gaming platforms, solidifying its place as one of the world's most popular electronic games
3
.
screenrant.com favicon
biography.com favicon
tetris.com favicon
5 sources

The Role of the Electronika 60

commons.wikimedia.org
commons.wikimedia.or...
The Electronika 60, a Soviet clone of the PDP-11 computer, played a crucial role in the birth of Tetris. Alexey Pajitnov programmed the original version of Tetris on this machine in 1984, using the Pascal programming language
2
.
Due to the Electronika 60's limited graphical capabilities, Pajitnov ingeniously represented the game's iconic blocks using pairs of square brackets or delete/rubout characters, creating a distinctive ASCII art style
2
3
.
This constraint led to the game's minimalist aesthetic, with the playfield outlined by greater than/less than symbols and slashes
3
.
The Electronika 60's limitations also influenced the game's core mechanics, including the 10x20 playfield size and the use of a single preview piece, features that would become standard in future Tetris iterations
2
.
youtube.com favicon
tetris.wiki favicon
harddrop.com favicon
5 sources
Related
What other games were programmed on the Electronika 60
How did the Electronika 60 compare to other computers of its time
What was the significance of using Pascal on the Electronika 60
How did the Electronika 60's hardware influence the development of Tetris
Are there any surviving Electronika 60 computers today
Keep Reading
The history of Magic: The Gathering
The history of Magic: The Gathering
Magic: The Gathering, conceived by mathematician Richard Garfield, has revolutionized the gaming world since its 1993 debut, blending complex strategy and collectible elements to create a global phenomenon. From its origins influenced by Garfield's mathematical background and inspirations like Cosmic Encounter, the game introduced innovative mechanics and a unique mana system, leading to rapid growth, numerous expansions, and a thriving competitive scene. As the first trading card game, it has...
3,771
Enigma: WWII Code Breaker
Enigma: WWII Code Breaker
The Enigma machine, a complex encryption device used by Nazi Germany during World War II, posed a formidable challenge to Allied codebreakers, with its staggering 158,962,555,217,826,360,000 possible configurations. According to the Imperial War Museums, the brilliant mathematician Alan Turing played a pivotal role in cracking this seemingly unbreakable code, developing innovative techniques and machines that significantly contributed to the Allied war effort and potentially shortened the...
7,854
The Oldest Known Board Game
The Oldest Known Board Game
The ancient Egyptian game of Senet, dating back to around 3500 BCE, holds the distinction of being the oldest known board game in the world. Discovered in Predynastic and First Dynasty burials, Senet's enduring legacy is closely followed by the Royal Game of Ur from ancient Mesopotamia, originating around 2600 BCE.
12,477
The Creation of the First Video Game
The Creation of the First Video Game
The creation of the first video game is often attributed to "Tennis for Two," developed by physicist William Higinbotham in 1958 at Brookhaven National Laboratory. Designed to entertain visitors, this groundbreaking game was constructed in a few weeks with the help of technician Robert Dvorak, using an oscilloscope for display and simple controls, and it became an instant hit, showcasing interactive gameplay and inspiring future innovations in the gaming industry.
9,011