Year | Major Development |
---|---|
1981 | IBM introduces the Monochrome Display Adapter (MDA) and Color Graphics Adapter (CGA) for PCs1 |
1996 | 3Dfx releases Voodoo Graphics, popularizing 3D acceleration for gaming1 |
1999 | NVIDIA introduces GeForce 256, the first GPU with integrated transform and lighting23 |
2001 | NVIDIA's GeForce 3 introduces programmable pixel shaders2 |
2002 | ATI Radeon 9700 becomes the first Direct3D 9.0 accelerator with advanced shader capabilities2 |
2006 | NVIDIA's GeForce 8 series introduces unified shader architecture2 |
2007 | NVIDIA launches CUDA platform for general-purpose GPU computing2 |
2008 | OpenCL is introduced as an open standard for parallel computing on GPUs2 |
2010s | GPUs gain widespread use in AI, machine learning, and cryptocurrency mining4 |
2020s | GPUs continue to evolve with advancements in ray tracing, AI acceleration, and energy efficiency4 |